![]() ![]() ![]() This ultimately affects the way the camera moves in Auto Camera while the character is moving in-game, and never in a good way. It also does something weird with the right stick and causes the game to go to the closer look mode in Auto Camera if you're standing still. If I remember correctly, the Steam version doesn't have DInput support, but to my knowledge, the Steam version is complete ass anyways.įor reference, SADX PC (not Steam), has some weird crap with the deadzones of XINput controllers as well as thinking the triggers are always set to a value of -1, which essentially forces the camera to spin in Free Camera. ![]() SonicFreak has a post about it if anyone's curious. It doesn't have support for DInput, though, but it has configurable deadzones. Unlike its sequel, this game now sub-titled DX: Directors Cut keeps the superstar rodent at center stage. I dunno about Fixed Edition, but XInput Fix 2.0 by SonicFreak works wonders with 360 controllers. Thankfully, after a subpar GameCube debut in Sonic Adventure 2: Battle, Segas mascot returns in a slightly enhanced version of the original Sonic Adventure (which launched with Dreamcast in 1999). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |